League of Legends - Lux Guide

Posted by Jindooo on Dienstag, November 01, 2011

Lux is a support based champion armed with a slow and a snare. She also packs a damage absorbing shield and a long range laser that is great for finishing off enemies. Lux has a strong laning phase, either as a solo lane or with a partner. Overall she is a great AP carry and can also fall into a strong team support role if needed.

This Lux guide aims to be a basic and simple introduction on basic strategy that should be adopted when playing Lux, it is recommended for people just starting to use Lux.

Lux's Abilities

  • Lux Abilities Illumination (Passive): Lux's passive gives her a decent damage boost that is very powerful early game or against single targets during mid-game. Late game where the majority of fighting involves team fights it is often best not to use this passive as it is often too dangerous.

  • Lux Abilities Light Binding: A decent length snare that helps Lux hit her ultimate and secure kills or retreats for her team, the snare is capable of snaring two enemies, making it very dangerous in laning phase as enemies are not even safe behind their minions.

  • Lux Abilities Prismatic Barrier: A good damage absorbing shield that can help the whole team when positioned correctly, it activates twice giving double the protection.

  • Lux Abilities Lucent Singularity: Lux's main skill, this ability has a a strong slowing effect that can both stop enemies running or hinder their advances. It can easily ruin an enemy team's initiation and can also be used to scout bushes for your team. It also doubles as a very powerful farming tool for Lux.

  • Lux Abilities Finales Funkeln (Ultimate): Lux's ultimate has incredible range and a reasonably short cooldown, making it very deadly when used correctly. It can be used to pick off flee-ing enemies or used in the middle of a teamfight for massive damage to the enemy team.

Ability Order

Lux should level her abilities as shown below:
Ult > Lucent Singularity > Light Binding > Prismatic Barrier

If you are in a duo lane taking a point in Light Binding is your best choice, if you are in a solo lane grab Lucent Singularity first. From here you want to max Lucent Singularity first as its your main spell, especially during the laning phase. You can either max Light Binding or Prismatic Barrier second depending on the game, if you are fulfilling a more offensive damage role in your team max Light Binding 2nd, the snare duration does not change but each level increases its damage. If you are taking on a more supportive role or there are lots of teamfights happening then Prismatic Barrier should be maxed 2nd.


Red (Marks) - Magic Penetration
Yellow (Seals) - Mana Regeneration Per Level
Blue (Glyphs) - Flat Cooldown Reduction
Purple (Quintessences) - Flat Health // Ability Power

Lux follows a very standard support/caster rune book. magic penetration for the extra damage on Marks, mana regeneration on Seals to keep your mana pool full and cooldown reduction to reduce Lux's long cooldowns, with health on Quintessences to give you a stronger laning presence. You can also use Ability Power on Quintessences.

Summoner Spells

Best Summoner Spells:

Flash and Clairvoyance are two amazing summoner spells for Lux. Flash is a great escape mechanism or can also be used to get you into the battle to help kill an enemy or save an ally. Clairvoyance adds to your utility as a support champion and is also great for hitting your ultimate as enemies flee (especially through the jungle).

Other Good Summoner Spells:

Ghost, Ignite and Teleport are all other possibilities for summoner spells on Lux. Ghost is another escaping tool and can be taken instead of Flash as Lux is often fighting the battle from the very back of a team fight due to her long range abilities, this means she can usually see danger before its too late allowing her to Ghost away. Ignite is great if you want to play Lux as an AP carry and plan to solo lane with her as it increases your damage potential. While Teleport provides you and your team with greater map control and can help Lux return to the fight quickly to help allies.


Lux follows your normal 9/0/21 build for masteries.

The offensive tree offers the all important 15% spell penetration while also offering some cooldown reduction and a small boost in Ability Power. While the utility tree offers reduced death timer, improved experience, mana regeneration, neutral buff duration, improved movement speed and improved summoner spells

You can always move points around depending on what summoner spells you decide to take.

Item Build

Final Item Build:
-Sorcerer Shoes
-Abyssal Scepter
-Mejai's Soulstealer
-Rod of Ages
-Morello's Evil Tome
-Rabadon's Deathcap

-Your starting item should be a Doran's Ring or a Mana Crystal + Health Potions.
-Firstly you want to build your Mejai's Soulstealer and Boots of Speed, as Lux you build up assists very quickly and your distance in fights means you should hardly ever die.
-From here you want to build your Sorcerer Shoes and start building your Rod of Ages.
-Building yourself a Rabadon's Deathcap from here will provide you with your main source of Ability Power and greatly increase your damage.
-From here you'll want Morello's Evil Tome, this provides Lux with everything she wants, mana regeneration, cooldown reduction for her long cooldowns and some AP.
-After this you want to look at items like Abyssal Scepter as a defensive choice against other mages or consider an alternative below.

-No Soulstealer (Mejai's is always situational, if your team is losing it is best to skip this item).
-Banshee's Veil (Extra survivability, especially on stun and crowd control heavy teams).
-Zhonya's Hourglass (Good choice to counter physical damage while still getting AP and a great active).
-Void Staff (A must have against a tanky team setup).

General Lux Tips

  • Be aware of your allies position in team fights and re-position yourself to shield the maximum number of allies possible, you can re-position yourself after you first cast to change its direction.
  • Your ultimate is good for both the start and end of team fights. Use it when you can hit maximum enemies for maximum damage.
  • You must use your passive to increase your damage during early game, be very careful about using it late game though as it will put you in harms way.
  • Lux's range on her abilities is fairly large, use this to your advantage and stay at the back of team fights.
  • Lux is very skill shot-based, learn to lead your opponents and use Lucent Singularity to slow enemies, allowing for easier hits.

Early Game Level 1-6

  • During laning phase you want to harass with Lucent Singularity and your passive, you can also use it to check bushes and deny the enemy of last hitting and experience.
  • Your best laning partner is someone who can unleash lots of damage on a snared target, Garen is a perfect example.
  • Do not use your Light Binding on minions, its cooldown is long and it should be saved for catching your enemies or stopping any acts of aggression towards you and your laning partner.

Mid Game Level 7-12

  • Do not use your ultimate on minions unless stopping a tower push or starting one, as it can quickly reduce or build up minions.
  • Lux is a really good ganking champion when her slow and snare are combined, grab a partner and gank some enemies.
  • Be sure to be there for your team, you want to build your assists so you become a threat late game.
  • At level 7-9 you can one hit caster minions by using Lucent Singularity and your passive, use this to farm up during this time.

Late Game Level 13-18

  • Lux takes on more of a supporting role now as it is dangerous to try trigger her passive, although you can still cause alot of hurt 1v1.
  • Grab blue buff and buy blue elixirs as needed, you want to reach full cooldown reduction (40%) to be most effective in team fights.
  • Save enemies from being chased with your slow and snare combo.
  • Your ultimate has an incredible low cooldown and can hurt squishy characters, use it appropriately. 
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