League of Legends - Amumu Guide

Posted by Jindooo on Dienstag, November 01, 2011

Amumu is a powerful tank and a strong pick as a jungler. Amumu's power comes from his area of effect ultimate that disables enemies, this skill is great for initiation or to counter the enemies initiation. Amumu also synergises very well with magic based damage dealers thanks to his magic reduction passive.

This Amumu guide aims to be a basic and simple introduction on basic strategy that should be adopted when playing Amumu, it is recommended for people just starting to use Amumu.


  • Amumu Cursed Touch (Passive) A very powerful debuff that works very well throughout the entire game. If Amumu is not jungling it is best to pair him up with a caster for maximum effect.

  • Amumu Bandage Toss This skill is mainly used for intiation but also packs a decent stun effect which can be helpful to save an ally or stop an enemy from escaping.

  • Amumu Despair Essentially a free Sunfire Cape for Amumu that also has a %HP based effect, making it very powerful against high health targets. The mana cost is very large early game and should only be activated when needed.

  • Amumu Tantrum This ability allows Amumu to jungle and is a strong area of effect ability which should be castable several times during a team fight depending on how many times you are hit. It also reduces physical damage by a small amount, reducing the potential for lane harassment and reducing incoming minion damage in the jungle.

  • Amumu Curse of the Sad Mummy (Ultimate) An amazing area of effect ultimate that works incredibly well with allied area of effect. With correct timing this ultimate can turn team fights around or be used to initiate on the enemy team in the first place. Generally you should try and save this skill for multiple opponents.

Ability Order

Generally the best way to level your abilities is:
Curse of the Sad Mummy (Ult) > Tantrum > Despair > Bandage Toss

This skill ordering is the same for laning and jungling. Bandage Toss can be taken at level 1 if you are planning on having a level 1 team fight and your team lacks crowd control (do not do this as jungle Amumu it will slow your jungling). Maxing Tantrum first ensures you get the maximum result from the physical reduction and also gives you great area of effect damage in the jungle, you can take Despair first to jungle but if you get ganked at blue it is alot harder to recover. Taking Bandage Toss at level 4 allows you to gank effectively but can be taken earlier if an early gank presents itself, this skill is maxed last as its only used for the stun.


Red (Marks) - Magic Penetration
Yellow (Seals) - Armor
Blue (Glyphs) - Magic Resist
Purple (Quintessences) - Health

Standard tank runes work great on Amumu, Magic Penetration Marks help your damage output and are the best option here. Armor Seals are great and allow you to jungle. Glyphs should be magic resistance to reduce caster damage while Quintessences are best used towards health, giving that strong early game health pool.

Summoner Spells

Best Summoner Spells:

For jungle Amumu you want to run Flash and Smite. Smite is a must for any jungler and Flash gives him great escaping abilities in the jungle and also allows him to easily initiate with his ultimate.

Other Good Summoner Spells:

Exhaust and Ghost are two other summoner spell options available to you and can be taken if you are laning as Amumu.


Jungle Setup Shown

Running a 1/19/10 is great for jungle Amumu.

Grab improved Smite, gives you some bonus gold and slightly reduces the cooldown.

The defensive tree offers many strong masteries to improve your jungle survivability: it offers armor, magic resistance, dodge, reduced minion damage and starting health.

The utility tree is vital for any jungler and offers increased experience and buff duration.

Item Build

Final Item Build:
-Mercury's Treads
-Sunfire Cape
-Banshee's Veil
-Aegis of the Legion
-Force of Nature
-Frozen Heart

-Cloth Armor & 5 Health Potions are a must starting item for jungling.
-First trip back you'll want to build up your Boots of Speed, eventually building them into Mercury's Treads
-Your next core item is Aegis of the Legion (unless someone else is building one) and begin building towards your two core tanking items of Banshee's Veil and Frozen Heart depending on which resistance you need more. These items offer you the ability to block an unfriendly spell, while also reducing your cooldowns, giving your team a powerful aura and increasing your mana pool, removing your reliance on Blue Golem buff.
-From here your build will be situational depending on the resistances that you need most. Solid item choices include Force of Nature giving you a large amount of magic resistance and Sunfire Cape giving you a some extra area of effect damage, health and armor.

-Thornmail (A great physical damage counter)
-Abyssal Scepter (A great team aura, some solid magic resistance and some Ability Power)
-Guardian Angel (A nice balance of resistances and allows you to revive upon death)

General Amumu Tips

  • Focus on initiation at correct times, consider if your allies are close enough and how many of the enemies will be affected by your ultimate (especially key enemies like support/carries)
  • Only use your ultimate on one target if they are carrying the enemy team or stacking, otherwise it should be saved for numerous enemies.
  • Be sure to activate Despair when around enemies, the damage can add up overtime in a team fight. Don't forget to toggle it off afterwards though.
  • Use the long range of Bandage Toss to initiate on enemies.
  • Consider your position in team fights, you want to hurt maximum enemies with Despair while also tagging them with your passive to help your allies.
  • Always tell your allies when your ultimate is up (or down) as this will affect decisions that they make in teamfights.

Early Game (1-6)

  • Your standard jungle route: Blue > Wolves > Wraith > Red > Mini-Golems
  • Don't forget to always have a health potion active.
  • Consider grabbing an early point in Bandage Toss if a gank presents itself.
  • Avoid over-using your skills they have large mana costs. Even with blue buff you want to be careful using them to ensure that you can complete a full jungle run.

Mid Game (7-12)

  • Amumu's ultimate is particularly devastating during mid-game in the 2v2 and 3v3 fights that occur. It makes for a very deadly ganking tool.
  • Amumu has great farming capabilities with Despair and Tantrum (and even Sunfire Cape), be sure to farm when possible to get those tanky items.
  • The long range on Bandage Toss makes it great for ganks from the bushes in middle lane or side lanes using the river bushes.
  • Consider what items you are going to need this game and what order, base this on the enemy teams composition and which champions are doing particularly well or are particularly strong at a period in the game.
  • You should give the blue golem buff to a mage on your team and the red lizard buff to one of your AD carries at this stage of the game, Amumu is not buff reliant.

Late Game (13-18)

  • Your ultimate can make or break the game at this stage, you should be focusing on correct moments to use this. Saving yourself is generally not a good reason.
  • After using your ultimate, use Tantrum where it will affect maximum enemies, also don't forget to toggle Despair on. Your next move should be harassing the enemy carry and using Bandage Toss on them when possible (as well as spreading your passive to as many enemies as possible).
  • Always stick with your team, generally they will be solely relying on your ultimate for initiation or counter-initiation. 
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